The Gift (Sarah Jane Adventures, Series 3)
The Slitheen have “relatives” in town, and the Bannerman Road crew quickly learns they’re just as awful as the rest of the family.
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The Slitheen have “relatives” in town, and the Bannerman Road crew quickly learns they’re just as awful as the rest of the family.
Sarah Jane gets sidelined by a famous artwork imbued by sentient paint, leaving the kids to have a quite literal three-dimensional harrowing adventure.
It’s a ghost story for those who don’t believe in ghosts, but to be honest, the ghosts in question really aren’t happy with your lack of belief.
The Trickster is back with his most devious scheme yet, but the Bannerman Road crew have quite an ally in the confrontation.
Rani sets off on her own investigation just long enough to threaten the existence of the entire Bannerman Road team.
Elisabeth Sladen tries on her “evil goatee” in a story where Sarah Jane is overtaken by a nihilistic alien fugitive.
When two villains once thwarted by Sarah Jane and the kids team up to take revenge, you know who to call for backup: The Brigadier.
The Trickster is back, once again playing upon Sarah Jane’s traumatic childhood to further his chaotic intent.
Parental issues are center stage in this story, as an alien artifact that gives the bearer the power of suggestion falls into the hands of Clyde’s estranged father.
Astrology rears its pseudo-scientific-meets-cult head once again the Doctor Who Universe, and this time it’s coming for Sarah Jane and the kids.