The Gift (Sarah Jane Adventures, Series 3)
The Slitheen have “relatives” in town, and the Bannerman Road crew quickly learns they’re just as awful as the rest of the family.
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The Slitheen have “relatives” in town, and the Bannerman Road crew quickly learns they’re just as awful as the rest of the family.
When you have genetically enhanced predators troubling two generations of a Time Lord simultaneously in a Spanish hacienda, why not add…Sontarans?
Sarah Jane gets sidelined by a famous artwork imbued by sentient paint, leaving the kids to have a quite literal three-dimensional harrowing adventure.
Six and Peri are struggling as the Luddites are rioting, the Master is plotting, and there’s a new exiled Gallifreyan to further complicate things.
It’s a ghost story for those who don’t believe in ghosts, but to be honest, the ghosts in question really aren’t happy with your lack of belief.
Six and Peri are separated on the prison planet Varos, where some have their tortures televised, while others face a more feathery fate.
The Trickster is back with his most devious scheme yet, but the Bannerman Road crew have quite an ally in the confrontation.
Mondas is back in mind, and ne’er-do-well Lytton is back in the mix, as Six and Peri try to protect Earth from the Cyber Controller’s plan.
Rani sets off on her own investigation just long enough to threaten the existence of the entire Bannerman Road team.
Teen math geniuses are abducted to help carry out an evil plot, but the newly-regenerated Sixth Doctor is in poor shape to help effectively.